In der gestrigen Nacht ist ein Update erschienen.
Hierbei gibt es neue Items – nämlich Aufnäher für Agenten-Skins. Zudem wurde der AWP-Bewegungsbug behoben. Bereits jetzt teilen Profispieler mit, dass das Update einen große Änderung mit sich bringt.
AWP crouching movement acceleration is now constant and will not spike after firing a shot – This will change a lot.— Nicolai Reedtz (@dev1ce) February 25, 2020
Changelog (Englisch)[ AGENTS ] – Introducing patches – new customization items which can be applied to any agents you own. Once applied, patches can be removed but not recovered. – Added support for shuffling equipped agents in their loadout slots. [ UI ] – Added equipped agent to buy menu. – Moved display of item purchasability to the buy wheel. – Bringing up the buy menu will now center the mouse pointer to the middle of the buy wheel. – Added localization support for position of the currency symbol for in-game prices. – Added support for editing and previewing crosshair in the game options. – Added support for sharing and importing crosshair sharing codes. [ MAPS ] – Breach: — Fixed a bomb stuck spot in mid — Fixed long A Wingman clip not working — Added additional clipping to mid staircase — Minor visual fixes — Prevented guns from clipping through the door near A site window. — Clipped the sign on A-long, preventing players (and the bomb) from reaching the top of it. — Improved clipping in several areas. – Studio: – Improved clipping and geometry around A site. – Removed upper window unplayable area above B site. – Fixed players not taking damage from bomb detonation. – Improved clipping across the map. – Fixed bomb-stuck spots. – Fixed an issue with players boosting out of the map. – Improved visuals of CT / T Streets – Added bomb target decals to each site. [ MISC ] – AWP crouching movement acceleration is now constant and will not spike after firing a shot. – Increased competitive max fps limit to 400 to support higher refresh rate monitors. – Fixed a transform matrix bug when navblocker was instanced via rotated point templates. – Fixed an underwater rendering crash on OSX.